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Position camera relative to avatar or in absolute coordinates. Relative or absolute position should persist until reset.
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The camera address is here somewhere. If we can understand those codes, we can move the camera by directly changing its angle into the game memory.
https://github.com/shocoman/Analog-Controls-for-N…
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From README it says "...as well as a slider to move game camera into one of asset's camera locations." But I don't see it using the latest build 0.9.0.
Did I miss somthing?
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The default orbit camera maintains an up-axis and subsequently gets "stuck" at the extreme rotations where the definition of up would become inverted.
While the behavior of maintaining up can be he…
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It would be nice to offer an API for the camera. An app using the library could offer some controls, for example
- to zoom on a specific segment
- to have a top/front/side view
- reset the initia…
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Currently if mouselook mode is enabled, you cannot move the camera in the map menu with the mouse. Moving the camera in map is only usable in flightsim mode.
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The current camera control uses vanilla `Qt3DExtras::QOrbitCameraController` and should be improved. The camera control is a critical component in the viewer. It at least needs the following functio…
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**Please Describe The Problem To Be Solved**
Web or desktop client
Directly call the camera
**(Optional): Suggest A Solution**
camera
https://pub.dev/packages/camera
A Flutter plugin…
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### Problem
There is no option to invert the touchscreen camera controls.
### Solutions
Add an option to invert the camera controls into the touchscreen menu.
### Alternatives
Make the camera co…