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Consider a modified version of the game [AircraftWar](https://github.com/goplus/AircraftWar) where instead of firing bullets, the aircraft uses lasers to destroy enemies. The laser immediately elimina…
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### Cocos Creator version
3.6.2
### System information
Windows 10 Editor
### Issue description
I have 2 rigid bodys which are not sensors with Box2D engine, but when contact calling back, the con…
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此处写出的都是社团项目中用到的知识。
以下是用到的定义出来的数据。
public Rigidbody2D PlayerRB;
public LayerMask WallLayer;
public LayerMask DoorLayer;
[Header("环境检测")]
public Collider2D LeftDoor;
publi…
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view the size of the collider2D in the editor, right now it only works in play mode with the PhysicsWorld2D::DrawDebugGeometry(), but this method render all components in the scene. Implement DrawDebu…
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handle collision resolution between player and collider2D's.
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include Rigidbody2D and Collider2D
static box colliders first
stretch goals
- rotating boxes
- circles
- 3D versions
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I have tried out the library and encountered some issues with slicing the mesh. Specifically, I have the same mesh and the same cut plane transform for two slicers, Slice1 and Slice2, in the sample sc…
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Hi,
I've been trying to use moving platforms and ladders in the same scene. I found that when Moving Platforms Layer is set to Moving Platform and my characters is on ground, it cannot climb the la…
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When you erase a tile, sometimes a collider gets left behind and can't be removed.
Here's some screenshots:
![image](https://user-images.githubusercontent.com/16455857/40958812-392f9a5e-6860-11e8…
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With the addition of a bunch of new code, we find ourselves in need of docs (again):
## Physics Module
- [ ] ForceGenerator
- [ ] ForceRegistry
- [ ] ForceRegistration
- [ ] AABBCollider
…