-
Would it be possible to Enemy Abilities to the UI when battling?
This is the only thing that is keeping me from swapping from Pet Tracker. Currently I need to add another addon to enhance the pet c…
-
# Summary
The combat space needs a standardised way of defining interactions between objects and the world. We will primarily use a very simplified physics simulation for this.
Note: feeling like …
-
Given the recent spam attacks that were bad enough, but which will probably get stronger in the future, I would like to propose that the admin of the relay can receive help from other people in the fo…
-
-
This is something that has bugged me since the N64 days. When playing the Combat Simulator in single player you can't earn Accuracy or Head Shot medals. Make it so that these medals are awarded even i…
-
**Related plugin component(s)**
Statistic #2: Deserved Damage, Fight Log Window
**Describe the bug**
with the pug in on i initiate combat with someone and dc after the first hit. doesn't happen i…
-
Currently "loot all" when in combat will cause you to cast whatever spell is bound to that button instead. Maybe add an option for the loot window to take priority?
-
Monster Sound Effects:
- [x] Goblin
- [x] Goblin Death
- [x] Kobold
- [x] Kobold Death
- [x] Skeleton
- [x] Skeleton Death
- [x] Bugbear
- [x] Bugbear Death
- [x] Spirit
- [x] Spirit Death
Player So…
-
if someone leaves within 7.5 seconds of being attacked (in a fight) then they will be insta killed, and the credit goes to the last person who hit them
if someone rejoins a FFA game, that they have…
-
Before i installed the fix, all of my combat effects used to be normal. After I installed the fix for the cutscene lag, my combat effects are kind of pixelated. for short it is pixelated to the point …