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## Description
Whenever an object is teleported while you're dragging it (at least in some specific circumstances), the drag will not be broken, therefore confusing the game and making it teleport …
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Is there a reason we are not forwarding `isKindOfClass:` to the distant object? I think that would make the most sense since users are more likely to want to check the class of the actual object than …
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Change ingame distance limit for loading distant objects, viewing with high zoom through telescope(s)
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### Expected Behaviour
Clicking an object, such as a star, selects that object.
### Actual Behaviour
Clicking appears to be offset by a large amount, resulting in distant objects being selected w…
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When using TextureFilter=1, some objects like the distant buildings here still use nearest neighbour filtering.
![Normal](https://github.com/fgsfdsfgs/perfect_dark/assets/16026653/7e944682-6789-4741…
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When we initially started `cloudcost-exporter`, our focus was on GCP and then AWS with Azure as a very far distant priority. Before we go live with `cloudcost-exporter` we _should_ implement exporting…
Pokom updated
1 month ago
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### Problem
Random blurry textures covering parts of the map and sometimes even hide doors. You can easily walk through them but they can sometimes cover up useful places or even items. Godrays flick…
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### Is your feature request related to a problem? Please describe.
Jackson 2.12 introduced the "always break when trying to serialize java.time objects without the JavaTimeModule` behavior.
Unfort…
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On some tracks, such as "Balls to This", distant rooms are getting rendered on top of distant 3D objects. This is visible at higher resolutions as a thin (usually 1-pixel tall) horizontal line.
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## Steps to Reproduce
1. Go to https://skulpt.org/
2. Enter `print(repr(f"{'\n' if True else ''}"))` in the example box
3. Click Run or press Ctrl+Enter
## Expected behavior
It outputs `'\n'` I…