-
DRY is a modern repetition penalty that is superior to the standard frequency and presence penalties at preventing repetition, while having virtually none of their negative effects on language quality…
p-e-w updated
19 hours ago
-
Hi! It could be great if there were an input available to control the dry/wet parameter.
-
### Is your feature request related to a problem? Please describe.
I've been playing CDDA for a long time, but I usually never engaged in base building, farming, or even food preservation. In my cu…
-
Hey 👋
What if we could dry-run migrations?
-
I think this would be seen as a feature request?
It would be great to be able to get a sense of the amount that would change, specific to my codebase before actually changing it, that way we can pl…
-
### What feature do you want to see added?
## Current Situation
Currently, our tool immediately applies recipes and creates a pull request (PR) without any intermediate steps.
## Problem
This ap…
-
A new sampler named 'DRY' appears to be a much better way of handling repetition in model output than the crude repetition penalty exposed by koboldcpp.
https://github.com/oobabooga/text-generatio…
-
see e.g.:
> Should we share this across multiple files?
_Originally posted by @damonbayer in https://github.com/CDCgov/multisignal-epi-inference/pull/275#discussion_r1685019213_
-
### The problem
Hello,
I have an integration via Homekit for 3 Mysa AC Remotes.
When I manually select Dehumidify/Dry within the Mysa app, it shows as 'off' for HVAC, but 'On' for Fan. When I …
-
### Context
Let's use https://github.com/joeldrapper/literal for our object process.
From this thread: https://x.com/joeldrapper/status/1805396826683842869
### Approach
Maybe the compone…