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**VERY SERIOUS!!!!!**
This bug can be used to get any prohibited firearms
Reproduction steps:
1.After being tp to the facility, do not shoot or use any items
2.Right click on the O5 card in the in…
FXDYJ updated
2 weeks ago
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The weapons system requires a small rewrite to be as reliable, modular, and easy to use as possible moving forward.
This won't neccessairly be much of a _rework_, as the system only consists of bare …
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![image](https://github.com/user-attachments/assets/ebf64d9e-f9e7-449d-8440-da073412719c)
https://steamcommunity.com/sharedfiles/filedetails/?id=2667899942&searchtext=firearms
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Have a set of sounds to pick from when firing a weapon.
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Figure out how to properly display the weapons in use (pivot point?).
- [ ] Pistol
- [ ] Dual Pistols
- [ ] Automatic Rifle
- [ ] Shotgun
- [ ] Sniper Rifle
Sword is a separate issue. #23
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- [ ] Better M16
- [ ] Better M14
- [ ] Better Deagle
- [ ] Better Magnum
- [ ] Better .223 rifle
- [ ] Better .308 rifle
- [ ] Make all guns jam less when above 40% condition.
- [ ] Buff firea…
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Hello
I think we need to review the vehicles and the weapons they can be equipped with.
In all likelihood, only heavy weapons appear in the box dedicated to vehicle weapons. However, some vehicles …
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Yes, I know "escalations are coming and such", but just so we don't forget about this :)
Offline mode:
```json
[
"TOKEN_FIBERWIRE",
"PROP_TOOL_COIN",
"FIREARMS_HERO_PISTOL_TACTICAL_ICA_19",
"…
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Instead of looking at number of firearms per capita have you run any analysis looking at percent of households with firearms?
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Hello is this plugin able to fix some hit reg or inaccurate hitbox issues for some other HL1 mods like FireArms 3.0 as well as some other 3rd Party Mods for HL1? If this plugin doesn't quite work for …