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MindVisceral
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EZGame
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Flamethrower
#47
MindVisceral
opened
3 weeks ago
3
Tutorial level
#46
MindVisceral
opened
1 month ago
1
Enemy pathing and simple AI
#45
MindVisceral
opened
1 month ago
0
Awful bullet_spread implementation for RayCast type weapons causes bugs
#44
MindVisceral
closed
2 months ago
1
First Person Player model with IK arms and legs
#43
MindVisceral
opened
4 months ago
3
Switching weapons while firing introduces bugs.
#42
MindVisceral
closed
4 months ago
2
Firearms system rewrite
#41
MindVisceral
opened
4 months ago
10
Movement values
#40
MindVisceral
opened
5 months ago
5
Slide interaction with walls
#39
MindVisceral
closed
5 months ago
4
HeightAlternator used for crouching and sliding is badly implemented
#38
MindVisceral
closed
6 months ago
4
The FloorCast detects the ground mid-jump
#37
MindVisceral
opened
7 months ago
0
Audio Manager and other sound handlers
#36
MindVisceral
opened
7 months ago
2
Camera Shake effect
#35
MindVisceral
closed
7 months ago
1
Tearing/Jittering since switch to Godot Jolt
#34
MindVisceral
closed
6 months ago
5
Teleporters
#33
MindVisceral
closed
7 months ago
1
Better gravity, falling, and jumping.
#32
MindVisceral
closed
5 months ago
9
Jump Input buffering is broken after touching the ground faster than expected
#31
MindVisceral
opened
7 months ago
1
Slight ticking up/down when the Player stops moving
#30
MindVisceral
closed
7 months ago
2
Basic Player-Wall movement (WallRunning, WallJumping, sliding down walls)
#29
MindVisceral
opened
7 months ago
13
BulletTime mechanic
#28
MindVisceral
opened
7 months ago
1
Interaction system rework
#27
MindVisceral
closed
7 months ago
5
Basic Player-Level interaction
#26
MindVisceral
opened
8 months ago
3
Bad practices used in the current hit_point implementetion specific to Yellow Puppet Enemy
#25
MindVisceral
closed
4 months ago
1
Weapon bobbing - the bobbing_node bobs in local coordinates, instead of global coordinates
#24
MindVisceral
opened
9 months ago
0
Weapon models clip through meshes
#23
MindVisceral
opened
9 months ago
4
Jumping and other movement is broken when the mouse has not moved, but the Player moves
#22
MindVisceral
opened
9 months ago
0
Weapon Sway on mouse (Camera) movement
#21
MindVisceral
opened
9 months ago
0
HeadBob and WeaponBob code is flawed and unintuitive
#20
MindVisceral
closed
8 months ago
3
Headbob - bobbing while moving vertically
#18
MindVisceral
closed
7 months ago
1
RayCast Pistol weapon - two bullets shot when button is held
#17
MindVisceral
closed
4 months ago
2
Tweak Headbob values
#16
MindVisceral
opened
10 months ago
2
Improve RayCast-type weapon's functionality
#15
MindVisceral
closed
4 months ago
1
Movement effects
#14
MindVisceral
opened
10 months ago
1
Additional movement
#13
MindVisceral
opened
10 months ago
13
Basic movement
#12
MindVisceral
closed
10 months ago
1
Basic RayCast weapon
#11
MindVisceral
closed
10 months ago
1
Bullet hit effect
#10
MindVisceral
closed
10 months ago
2
Weapon bobbing
#9
MindVisceral
closed
9 months ago
7
Raycast bullet trails
#8
MindVisceral
closed
10 months ago
1
Quake tilt
#7
MindVisceral
closed
10 months ago
1
Head bob
#6
MindVisceral
closed
10 months ago
1
In-game testing room
#5
MindVisceral
opened
10 months ago
0
Basic enemy functionality
#4
MindVisceral
closed
9 months ago
4