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**Describe the bug**
I'm trying to get rollback + client prediction working using godot-rapier-physics, which requires manually stepping the engine.
The manual stepping itself works fine, but t…
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See Jos Stam real time fluid dynamics for games
http://www.dgp.toronto.edu/people/stam/reality/index.html
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Google has made an open-sourced extension on Box2d. Gamemaker already has implemented it and I think Godot community will only benefit with this new tool.
**Describe the problem or limitation you a…
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I am running a fluidics simulation in a robotics platform and I am currently pausing the simulation every few steps to mesh the fluid particles. Is there a way I could use the xyz to obj capabilities …
uljad updated
4 years ago
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Physics Abstraction Layer (PAL)
The Physics Abstraction Layer (PAL) provides a unified interface to a number of different physics engines. This enables the use of multiple physics engines within one a…
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I have a blender fluid simulation explosion. I have imported the unity_6way.py script and have this menu
![image](https://github.com/Unity-Technologies/VFXToolbox/assets/34254615/21763504-be83-4dac-…
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It would be great to have some backgrounds that are interactive just with the `mousemove` events, for example [this demo](http://codedoodl.es/_/silviopaganini/node-garden) or [this one](http://codedoo…
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### Describe the project you are working on
3rd person platformer thingy / realtime vfx for portfolio
### Describe the problem or limitation you are having in your project
Currently it is possi…
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**Hello everyone! Most likely, I am writing in the wrong place, but I think this is not critical :)**
I'm developing a **fluid simulation plugin** and now i have some result that i can post
At the…
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A number of people and companies have expressed an interest in having a GLTF extension which can describe rigid body physics.
A number of popular physics engines are widely used, each with a differ…