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Current, the fog is part of the hillshade/terrain shader, and thus only active on Terrain 3D mode.
If would be great also to have the fog in 2D.
Below, I've taken the terrain3d shader and just p…
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I've noticed that treating fog blocks as a block has made using them in world generation very janky. There should be other ways to implement them, such as:
- Make volumetric fog blocks on different…
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I would like to ask what is the physical significance of the results generated by **ahi/hsd**'s fog composites. The 3D matrix does not seem to confirm the exact distribution of this fog. Is there some…
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Valve Source Engine games from L4D1 onward use a radial technique for rendering fog which looks far better than the planer one method. Radial fog is missing from the Source Engine Blender Collection f…
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Polytone makes fog colors darker than they should be when using resource packs that have OptiFine fog colormaps.
The two versions I looked at where this occurs are 1.20.6-2.0.2 (Fabric) and 1.20-2.…
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### What happened?
(Minecraft 1.21 version)
Stretched pixels at the opposite edges of overlayed textures (cobblestone's in the pictures).
![Base Profile Screenshot 2024 07 04 - 15 35 53 21](https…
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This is the `clear image` :
![Screenshot from 2024-06-17 10-43-25](https://github.com/hgupta01/Weather_Effect_Generator/assets/95518276/4a9075ab-ccdd-4eb1-8a16-8f8bb3577839)
This is the `depth ima…
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### Describe the bug
When you turn on Temporal Upscaling and have Fog Light Propagation "On" as well, the light will be extremely pixelated when looking at the sky through it.
![image](https://githu…
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### What happened?
I wanted to disable the fog handled by BCLib, so I unchecked Custom Fog Rendering, Render Fog in Nether denser, as well as set the Overall Fog Density to 0.0 with mod menu.
The…
byxea updated
40 minutes ago
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### Description
Me and my team had limited to no vision around our heroes, units, and wards in a lot of spots around the map.
I tried to get some screenshots from the replay, but the issue wasn't vi…