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### Description of Issues
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More than one map has issues where in FTEQW map logic breaks, most of the times when moving platforms and entities interact with each other.
Here are some issues I…
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Information:
**Models**
- MDL format: https://developer.valvesoftware.com/wiki/MDL
- Sledge Editor MDL code: https://github.com/LogicAndTrick/sledge/tree/master/Sledge.Providers/Model/Mdl10
- FT…
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Hello,
I use an azerty keyboard.
On Hexen II, I can not access to the console with my keyboard.
Standard key to press to open console games on azerty keyboard is ², located in upperleft:
![image…
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Hello guys,
Is it possible to add Bots on FTEQW Dedicated Server?
In special, on Quake2 using the mod Action?
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### Describe the bug
The fteqw package only installs the bare engine & is missing basically the entire rest of the software.
### Steps To Reproduce
Steps to reproduce the behavior:
1. ?
### E…
0n-s updated
4 months ago
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First, thanks for the port. Amazing.
Any chance we could get FTE particle effects added?
https://sourceforge.net/p/fteqw/code/HEAD/tree/trunk/specs/particles.txt
Here is a page by _orbital…
ak1dd updated
2 weeks ago
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It would a very nice addition:
https://github.com/fte-team/fteqw/blob/master/specs/skeletal.txt#L71
Specially if they are activated after the death animation.
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It would be helpful for developing FTEQW standalone projects (and help make custom maps for the game The Wastes that uses FTEQW) if there was support for VVM models and .mat shader files.
VVM model…
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Hi!
I can no longer build fteqcc on Linux or macOS. It seems it broke in revision 8dadfb4878dd61a9b76f6613c35e6289072d5082. Earlier revisions work.
I do `make qcc` in `engine/qclib`. Outputs as …
cmdrf updated
1 month ago
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Seen here originally in nzportable: https://github.com/nzp-team/nzportable/issues/945#issue-2583989131
I tested on https://www.fteqw.org/demo_q1.html and it works as expected but I've been told thi…
JCR64 updated
1 month ago