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From forums: https://steamcommunity.com/app/563560/discussions/2/5595176692474775857/
> # [Suggestion] Remove ISteamNetworking.h
> src/public/steam/isteamnetworking.h is marked as deprecated by va…
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### Describe the bug
Testing via local instance with cloud materials you have not uploaded yet shows up as errors
### To Reproduce
1. Create a networking game.
2. Add a new cloud model.
3. Test it
…
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As a game hosting company, I would like to benefit from fast and stable network on a GAME server ranges.
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Create the networking layer
Should support sending over the data of 20 vectors (x,y,z)
The idea is that each side would render it's own kinect data to a particle system + another particle system for…
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* [ ] Choose a networking model (e.g., client-server, peer-to-peer).
* [ ] Define the overall architecture, including data flow and client-server interactions.
* [x] [Integrate a networking framewor…
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**Describe the bug**
Had an issue where the host was seeing the correct amount of scrap items and worth in the chute on the terminal screen but when clients looked at the terminal they saw a lower am…
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Requirements
- Two workstations (PC / Laptop)
- Unity at least version 4.3.4
1. Download the PlayerScript.cs and NetworkManager.cs
- https://www.dropbox.com/s/tbtejswbawslky0/PlayerScript.…
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seems to dropkick the sbsb5 requiring the world to be loaded again
quick fix: nuke old persistence code
2024-10-23 12:15:39.337 - Thread: 1 -> Exception occurred: ProtoBuf.ProtoException: No …
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Hey there :wave:
I would like to fetch the list of befriended servers over the network.
I've seen an [introduction for HTTP requests](https://docs.godotengine.org/en/stable/tutorials/networking/h…
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Currently, one of `NetworkingHost` or `NetworkingClient` has to be passed to root, which makes it impossible to do things like change host mid-game.
A generic `NetworkingManager` component that del…