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now:
1. if using input sRGB Texture, then change the texture format dxgi_xxx_srgb
2. using srgb framebuffer
3. in shader every input parpams in linear space
(〃'▽'〃)
Swapchain is raw format not …
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Should the font image values be gamma-corrected for standard displays (i.e. sRGB) instead of being linear intensities? In other words, should the values be `linear_to_srgb(intensity)`?
It isn't very …
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This was first submitted on [sourceforge](https://sourceforge.net/p/libpng/bugs/282/) but no one uses that site anymore.
libpng has a corner case with the last pixel of 16-bit grayscale images when…
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Hi!
This is not so much an issue, but more like a question, or comment on the rendering pipeline:
As e.g. the Virtua Racing port on the Switch stumbled over this, i wonder how gamma correction is …
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Some games produce rather dark DMD outputs. Instead of just increasing the brightness it would be good to perform a gamma correction on demand.
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In view of @timholy's recent pull request, I thought I'd better raise the topic of Gamma, since we are concerned with being as correct as possible.
In brief, gamma correction is a nonlinear mapping a…
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# ImGui gamma correction in OpenGL and Vulkan | tuket
[https://tuket.github.io/posts/2022-11-24-imgui-gamma/](https://tuket.github.io/posts/2022-11-24-imgui-gamma/)
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LEDs get very bright very quickly, colours will probably look less washed-out with some gamma correction.
emlyn updated
7 years ago
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Hello again!
I was wondering whether the QuickCSF code supports Gamma correction? I have a Gamma table I would like to use to adjust Gamma but I could not find info on qtpy supporting that.
Thank yo…
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At planned features, the gamma correction is listed. At the same time, the codebase has a commented-out piece of code for gamma correction. See: https://github.com/silvia-odwyer/photon/blob/475562b1e6…