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## Goal of this issue
This issue is meant for a general discussion/brainstorming about changes necessary to support the GCW Zero platform.
It will also discuss concepts beneficial for support of othe…
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Track progress for GCW Zero builds
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I wanted to put forward a request for RetroArch to be ported to the GCW Zero Open Source Handheld. It is a linux based open source handheld video game console with a MIPS processor. Here are the [Soft…
ghost updated
5 years ago
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- assimp doesn't compile, but this is OK - add a switch to turn off assimp and tools depending on it
- libpng doesn't compile(some really weird error about png_static)
- openAL doesn't compile, proble…
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There may be a number of changes required before the game will run on GCW0.
First, the game must not write to its own subfolders. So saves might go to `$HOME/.config/RogueBox-Adventures`. I think in …
cxong updated
8 years ago
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Hi, have u plans for update odamex for GCW-Zero to the last version? Atm we can play in the RG350 console :-)
Thanks!
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We accept patches for ports to the following platforms:
- [ ] FreeBSD
- [ ] Android
- [ ] iOS
- [ ] SteamOS
- [ ] GP2X Wiz and CAANOO
- [ ] GCW Zero
- [x] ODROID (Done: http://forum.odroid.com/viewtop…
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Using DOS (non-CD) data files, the text that displays in cutscenes is missing/truncated. Start the game, grab the holocube, and watch the message. The first bit of text displays too quickly to read, t…
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I did some fixes and updates to the Dingux build, you can find the result here:
https://github.com/mthuurne/unrealspeccyp
The patch to allow compilation against systemwide libpng and zlib require…
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It would be useful for Tuxemon to include a database of supported platforms. This information could be used to activate platform work-arounds for the display, sound, and controls.
Here is a propos…