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Implement something like https://github.com/CedricGuillemet/ImGuizmo or write my own guizmo
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### Describe the bug
When disabling the draw gizmos button in scene view it should hide the camera frustrum lines as well as the decal renderer lines.
There may be other gameobjects that also do thi…
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I have disabled all other mods, completely restarted the game, verified the integrity of the game, made sure my mods folder was clear, and nothing has helped.
I haven't seen anyone else mention this,…
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Ticked the gizmo checkbox and the gizmo letting me move furniture on the 3 axis doesnt appear. Is there something else i also need to tick or download?
(PS: I am using a mouse to move the furniture, …
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While being in the Scene View and having the leap provider gizmos enabled the gizmos keep reloading every 2 seconds and there is not even any gizmos on the leap provider with them enabled.
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Hey, i really dig this tool! I was wondering if these Shapes/Gizmos can be displayed in the Game View? Is there any config I need to setup or is it something than is currently not implemented?
Than…
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## What problem does this solve or what need does it fill?
Currently gizmos are global and are rebuilt every frame. This is fine for debugging small scenes. On big scenes, however gizmos can incur …
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Key terms:
- pane
- workspace
- gizmo (bevy_gizmos sense)
- gizmo (transform gizmo sense, needs a new word)
- tool
- toolbar
- command palette
- dropdown menu
- plugin (bevy_app::Plugin sen…
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### For?
S&Box
### What can't you do?
For in-game editors and building/sandbox games, it would be useful to be able to use the built-in gizmo widgets. They render correctly, but cannot be int…
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### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
Godot v4.3.stable - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU - AMD Ryze…
ivxvm updated
2 weeks ago