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I understand that Windows 11 is not one of the tested platforms, but I figured I would report this anyhow.
Generally, DXVK on Windows works very well when playing Guild Wars 2, even better for AMD…
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btw it's probably not me having corrupted anything with a git clone or anything, I cloned it with the recursive flag and I tried it again after pulling just to be sure! This is the errors I got in my …
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_Imported from https://github.com/dnfield/vector_graphics/issues/244_
Original report by @flrnsbt on Jun 10, 2024
../../../../../../.pub-cache/hosted/pub.dev/vector_graphics_compiler-1.1.11+1/lib/sr…
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- [ ] Hide graphics internals by providing a general yet exhaustive API.
- [ ] Provide several pipeline using blocks.
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Hi, is the training implementation on your time line yet?
Or rather, can the Graphics Pipelines be modified somehow to support gradients tracking? Currently the information about the contributing g…
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Create an object that encapsulates the whole state of the graphics device.
This includes the shader stages and configuration.
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### Game Name
God of War III Remastered
### Game code
CUSA01623
### Game version
V01.00
### Used emulator's version (only released versions are acceptable)
v0.2.0
### Current status
Boots
##…
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### Description of the issue
I'm consistently getting the following error starting games using Vulkan:
```
00:00:16.049 |E| GUI.RenderThread Application : Unhandled exception caught: System.Run…
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**Description**
On laptops with multiple graphics cards, when trying to run the raytracing examples I get the panic:
```
[2024-11-12T03:05:39Z WARN winit::platform_impl::platform::x11::xdisplay] e…
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It doesn't work when Adaptive Probe Volumes are enabled.
![image](https://github.com/user-attachments/assets/8ca5f1c1-bf95-42b3-af81-5368217c6106)
![image](https://github.com/user-attachments/assets…