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The DrawFullScreenPass.cs file
https://github.com/microsoft/MixedReality-GraphicsTools-Unity/blob/v0.5.14/com.microsoft.mrtk.graphicstools.unity/Runtime/Utilities/DrawFullscreenPass.cs
contains thi…
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We should publish MRTK's UPM packages to Unity's Assert Store, now that Unity support UPM packages in the asset store.
### Tasks:
- [x] Update org.mixedrealitytoolkit.* package.jsons to meet requirem…
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## Describe the issue
We are missing conceptual documentation on the texture combiner tool ported from MRTKv2: https://github.com/microsoft/MixedReality-GraphicsTools-Unity/pull/28
We should also…
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## Describe the bug
Removing a mesh from a ClippingPrimitive resets all the properties from the material. It clears the properties that the clipping system has set, but the issue is that it also clea…
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## Describe the bug
While playing with the new feature while working on other MRGT issues, I encountered a problem with the screen of the magnifier function flipping upside down on the actual HoloL…
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This issue was originally reported by @mapinkin
# Overview
Front plate shader does not allow for zero corner radius (really anything below 2).
# Images
![Image](https://github.com/MixedRealityToo…
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## Describe the problem
Graphics Tools supports Unity's Universal Render Pipeline (URP) but does not expose functionality to the new Shader Graph that comes with URP.
## Describe the solution yo…
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## Describe the problem
Sometimes I lost track of which parameter I was using as the number of material parameters increased.
So I have created a simple material search tool for myself first…
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| repo | status |
| ---- | ------ |
| AbstractMusicalModel | [![Build Status](https://travis-ci.org/dn-m/AbstractMusicalModel.svg?branch=master)](https://travis-ci.org/dn-m/AbstractMusicalModel) |
…
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Placeholder issue for work to do during the Engineering Improvements Milestone
- [ ] #6481
- [x] #6656
- [x] #6657
- [x] #6658
- [ ] #6659
- [ ] #6660
- [ ] #5911
- [ ] #5903
- [ ] #5902
-…