-
Alright, so there are two possible ways to do this. These both depend on the fact that there are color filter puzzles in the Town and that the Archipelago fork is able to move puzzles around somehow (…
R3Ked updated
3 hours ago
-
### Version modpack Used
0.7.12
### Environment
Singleplayer, occasionally open to LAN
### New Worlds
Yes
### Expected Behavior
Greenhouse blocks have weathered variants and are advertised to w…
-
### Priority
None
### Description
> As a maintainer of Greenhouse I want to an automatic process to create new releases, so that I don't have manual efforts to create changelog, release artefacts, …
-
### Version modpack Used
0.7.12 Curseforge
### Environment
Multiplayer
### New Worlds
Yes
### Expected Behavior
By creating a greenhouse with sprinklers, it is impossible to automate the water …
-
**Task Description**
This task involves migrating the current build and testing system to Vite and Vitest. The goal is to unify the build system across the whole juno repo.
**Sub-tasks**
- [ …
-
### Mod source
Factorio Mod Portal
### Operating system
>=Windows 10
### What kind of issue is this?
- [ ] Compatibility
- [ ] Locale (names, descriptions, unknown keys)
- [ ] Graphic…
-
I'm curently working out some of the logic for the marketplace in the greenhouse:
Dynamic pricing of seeds to buy and crops to sell
Addition of new crops types
-
### Connector Name
source-greenhouse
### Connector Version
0.5.11
### What step the error happened?
During the sync
### Relevant information
Greenhouse connector is running into G…
-
### Priority
(Medium) I'm annoyed but I'll live
### Description
The resources defined in the PluginDefinition helm chart gets created in the remote cluster even when the `plugin.spec.disabled` is s…
-
At level 2, the greenhouse produces 1424 liters of lettuce per month instead of 1651 liters.
Increasing to level 3 does not give any increase, the greenhouse produces 1424 liters per month instead of…