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How about allowing some head movement, by dragging the area outside inventory for example?
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I'm still using 0.4.0 because in 0.6.0 and 0.8.0 there is a weird head/neck movement when looking up/down that really breaks the immersion for me, is it possible to revert that back to the 0.4.0 way? …
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Currently the position of the head is not being accounted for. Any motion of the head can severely impact the accuracy of the model. Webgazer should include information about the head position in its …
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Hey there,
first of all great project! Had a lot fun playing around with it. My next step is to put the generated video back on top of the raw video.
![videoonraw](https://github.com/yerfor/Gene…
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If there is forward and backward movement in the driving video, it will cause the person's head to enlarge and shrink. This is very strange when the human body remains unchanged. If the range of chang…
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Here are some suggestions I hope you will consider to add:
**1** - Ignore the HEAD Movement and ONLY apply the face movement
**2** - Opposite of the above: Movement ONLY do NOT apply face moveme…
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the Actual HTC-Vive Build seems to have the World attached to the head, which leaves the user motionless inside the Application.
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Feature Request for a GDK.
A view that handles panning with head motion, similar to the 'Meet the Team'
easter egg. Additional zoom control with trackpad.
Many apps would use this to view imag…
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Thanks for the amazing project! Just wondering if it's possible to create a full video with audio-driven lip sync from a single frame of an image like what https://github.com/fudan-generative-vision/h…
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I think major reasons for nausea currently is the not perfect FOV and the inability to move head forward and back. Is it possible to implement forward-head movement axis? And can FOV be changed in som…