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Using of "Display Game Title" option in map, when it loading, just immediately crashing a game.
![image](https://github.com/nillerusr/source-engine/assets/56092546/ca21eae6-93a5-4ed8-934f-a27061c5f…
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hihiya, absolutely amazing job on this! im having a slight issue that i cant load into the menu to select bshift or other games as it just launches straight into hl1. any help or tips would be much we…
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The app crashes as soon as it opens hl1. Tried with an old version of hl1 (and cstrike) and with the newest version from steam and still.
Specs:
Android 14
Samsung A55
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### Models
- animals/cow.mdl: Part of pvk
- armor/p_helmets.mdl: Submodel 14, 28, 29, 30 (NWN)
- cal/corpse.mdl: Cited as "uncredited." Unknown origin
- misc/blackhandflag.mdl: Cited as "suspiciou…
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I wired [this](https://a.aliexpress.com/cbEiCZeHH) P4-2121-64*32-16s-hl1 panel (I believe it has an ICN2028BP chipset) and ran the demo scripts both as a chained 32x32 and as a single 64x32 but didn'…
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Kind of a shame, wanted to try out some HL1 raytraced.
Arch Linux, RTX 2080.
Forced CLANG for the build.
(Tried to) build with:
`cmake -DRG_WITH_NVIDIA_DLSS=OFF -DRG_WITH_SURFACE_WAYLAND=ON -D…
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![image](https://user-images.githubusercontent.com/24867955/191630347-2cc214ba-d790-440b-9e0d-26df8edc74a8.png)
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i noticed this has vertex lighting https://twhl.info/thread/view/20487 and apparntly it works with hl1, is that true? if so then can it be added to this?
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Getting errors loading the following bundled test .mdl files:
```
test/models/MDL/MDL (HL1)/duplicate_sequence_groups/duplicate_sequence_groups01.mdl
test/models/MDL/MDL (HL1)/duplicate_sequence_gr…
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For fullbright faces, like TEX_SPECIAL in Q1/H2/HL1 mode. Not generating light maps would be cheaper than setting `_minlight` to 1.0, as the compiler doesn't need to allocate or write lightmaps for th…