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I noticed there is support for LOD's but how is it formatted in the .qc
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I like to fix little mesh problems I come across and would like to retain LOD support when I do. Penumbra's model import/export feature currently doesn't support multiple LOD, so if no cleanup is done…
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## Description
I would like to include the oml ontology in my own ontologies, i.e. like:
@prefix owl: .
However i don't find the actual ontology under an URI, do you provide it …
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Is it possible to increase the render distance/LODs for the demons?
Some demons have very noticeable pop-in and poor LODs
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[Distant Horizons 2.0](https://modrinth.com/mod/distanthorizons) was released a while ago, collaboratively with Iris adding support for shaders on LoD terrain. The effect is truly spectacular - having…
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Does anyone know why LOD 0 is the only LOD that appears on the outliner window in blender, although P3D has other LODs?
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Mesh levels of detail (LODs) are an important part of keeping the world of Second Life (and other 3D software and games) from becoming too graphically demanding on the variety of devices that run it. …
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So as you know the LOD system only allows us to get 1 full quality place, but if there was possibility to get multiple places away from each other excluded from LOD, then it would be great, basically …
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https://github.com/enasequence/ena-experiment-checklist/tree/main/data%2Fschema
Build ODIS compatible specifications based on ENA's exploratory work, above
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As of #63, we're GPU bound on weak hardware. Using simplified geometry for distant chunks could help alleviate this. A very simple approach would be to run marching cubes on entire chunks, such that e…