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### Description of the Bug
Breaking long distance pipes, especially those that extend beyond the render distance has a chance to crash the game
more information in post https://discord.com/channels/…
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Displaying relations, especially long-distance ones that span over several sentences/lines and if there are more than one in the same part of a document, quickly becomes very confusing and illegible w…
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### Describe the Underlying Issue
The audio from a spawned video player can be heard upwards of 180 meters away from the player itself depending on how scaled the video player is.
Many players watch…
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### Version modpack Used
0.7.14
### Environment
Singleplayer, occasionally open to LAN
### Side Crashed
Server
### New Worlds
Unsure
### Steps to Reproduce
Attempt to load save with long-dist…
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// SONIC_SENSOR
# define TP 7 // 트리거핀 정의
# define EP 6 // 에코핀 정의
void setup() {
Serial.begin(9600);
pinMode(TP,OUTPUT);
pinMode(EP,INPUT);
}
void loop() {
long microseconds = TP…
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Using an occult gem that has been linked to a beholder just flat out does not work unless the player is close to the beholder itself.
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### Describe the request
鉴于valkan的性能表现如此优秀,我认为不应止步于32区块的渲染距离,请问能使mod提供更远的视距渲染吗?
Given that valkan performs so well, I don't think we should stop at 32 blocks of rendering distance, can we make mod r…
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I need to compute the long distances (>>1000km) between two points given their coordinates (latitude, longitude) so I used the `euclidean_distance` function. The points are:
- P1(21.42, -158.15)
- …
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### Describe the idea (required)
Hi, I'm a new OsmAnd user. I like the "distance by tap" feature (https://osmand.net/docs/user/widgets/radius-ruler#distance-by-tap-tool) but once enabled, it really c…
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### Detailed Description
The distance calculation of the current perception system can fail if there are no more corresponding lidar points to a recognised object.
Therefore, develop a concept for d…