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这个 Issue 用来存放 Linux 平台下构建时遇到的问题。
目前问题:
```
In file included from /home/lilywhite/LuaSTG-x/frameworks/cocos2d-x/external/glfw3/include/linux/glfw3native.h:101:
/home/lilywhite/LuaSTG-x/framewor…
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I'm develop an application (Direct3D9) and want do enter exclusive fullscreen, but it always minimize immediately.
I use a tool "whoareyou" to find out which application might get window focus:
> Co…
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**Describe the bug**
Steam input isn't working at all for me, neither with DS4 or Xbox360 controller. I see the developer presets loaded, the steam input pop-up is shown when launching the game, but …
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https://github.com/Legacy-LuaSTG-Engine/Bundle-After-Ex-Plus Over here is what it seems like 0.8.22 but in the OneDrive folder the last one is 0.8.21. Is that an error, or intentional, because the THl…
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Have you succeed yourself compiling into a linux version ?
If yes, could you make a portable version and upload it in the mega archive ?
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My environment has macro `UNICODE` and `DEBUG` defiened and they conflict with some names in the project. I think it's better to rename them to avoid this.
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TODO,API 设计还在思考中
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I have managed to compile the latest commit (at time of writing: 122fe39) under both Windows and Linux, but not without modification.
The issues I found and had to fix are as follows:
## Windows…
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The additional texture uniforms (those added by res:setTexture) are notably reading the wrong texture.
When I tried to add a secondary texture to a render mode or ResFX (PostEffect included), it appe…
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Hi,
Whats is the aim of this project?
How to use this in a real project?
Do you have any example?
Thanks.