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Hi,
I'm getting back to work on my old voxel project, and first thing to do is to get it up to date with Unity and MagicaVoxel.
I thought I could work on MagicaVoxelUnity on parallel and get it …
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Probably, because of shaders. FlatColor shader looks like solid black, when I change to StandardVertexTransp it looks similar to normal, but looks like it have z-order of faces wrong
http://i.imgur…
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Hi! I'm trying to use PicaVoxel in a Unity URP project.
All the PicaVoxel materials looks magenta.
How can I fix this problem?
Thanks in advance.
![Captura de pantalla 2022-12-31 122234](ht…
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The model can be created in MV but we need an engine in which to program the physics which describe the voxels behaviour in collision. My personal goal is to have something like:
![68747470733a2f2f…
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I'm not sure if this is already possible, but I haven't been able to find references to it (besides http://drinkdecaf.com/magicavoxel_animate). My use case is that I have a bunch of .vox models and wo…
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Steps to reproduce:
Get latest unity build.
Install this repo.
Load the knight model, without alpha model.
Select the individual voxel option, reimport.
Select the voxels that form the axe, or an…
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Materials saved in the .vox format are not processed.
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I want to use djinni (https://github.com/dropbox/djinni) to generate obj-C, Java, and C++ from an interface definition file. I would like to make a fipsified version of it.
My question is, how best t…
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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### Godot version
3.5.2 RC2
### System information
Windows 10, Vulkan…
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Published from my internal TODO list in case someone would want to play with these.
### Image and texture formats
- [ ] `Sdl2ImageImporter` using [SDL2_image](https://www.libsdl.org/projects/SDL…
mosra updated
8 months ago