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It wouldn't be Unreal if it would just work:
https://forums.unrealengine.com/t/cant-compile-metahuman/1291654/18
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Within this issue I will try to get a MetaHuman working for ALS with the help of [TTToolbox v0.4](https://github.com/tuatec/TTToolbox/releases/tag/v0.4). I will not create a detailed step by step guid…
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Thank you for your work. This plugin is very nice to use and it works in most scenarios.
Try to use it to get the depth of the digital human in the official MetaHuman project. But it seems that the d…
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Hi,
I'm working with the dna calibration tools (thank you for these amazing additions to Metahumans).
Question:
I can get joint names using dnaReader.getJointName(num)
face control names us…
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Now that UE5 is out, with Lyra as a sort of catch-all game template, I think it would be really nice for UE to Rigify to support the Manny and Quinn skeletons out-of-the-box. (Especially since it's th…
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Any solutions for creating MetaHumans using a deepfake version of InsightFaceSwap?
![Screenshot_2023-05-27_at_10 40 16_ins](https://github.com/deepinsight/insightface/assets/37603769/d861e024-c1c4-43…
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I'm using your plugin with Unreal Engine + Metahumans. Finger data gets to VMCtoMOP but doesn't get to unreal engine. Is there a way to receive finger data in unreal? Thanks and awesome work on this!…
1OGAG updated
2 years ago
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I'm using your plugins (VMCtoMOP and MopUE4) with Metahumans. VMCtoMOP is receiving and displaying finger data. The problem is that VMCtoMOP does not send the finger data to MopUE4 and MopUE4 doesn't …
1OGAG updated
2 years ago
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Nice work! The demo video looks awesome. Would you please share the pretrained model? That would help me a lot!
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An aesthetic feature that will really amp up role play capabilities and liveliness of avatars
Look into these options and see if one is viable to implement.
**Faceware Live**
https://assetstor…