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Hello! I am the developer of the mod Legacy Mipmaps, which aims to bring old mipmapping types from Legacy Console Edition. It's a mod used in popular modpacks like Re-Console.
One of the biggest p…
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### Tested versions
Reproducible in 4.3, 4.4dev3
### System information
Windows 11/64, RTX 3070, D3D12
### Issue description
In the Direct3D12 renderer, TextureArray2Ds don't seem to g…
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## Description
Rendering custom mipmaps can be valuable for a number of use cases for post processing, stylization, etc but it's not something that three.js supports currently. Use cases include:
…
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### Terrain3D version
v0.9.3
### System information
Godot 4.3 - Steam Deck
### Is the issue reproducable in the demo?
Not applicable
### Issue description
I was testing on steam deck and ran in…
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There is already a checkbox option to generate mipmaps on Windows. I'm looking for something similar for Android.
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I'm running it on a PlayStation Classic which is a armv7 device similar to a raspberry pi 3. When I have the engine convert the textures to optimal format like this:
![2023-12-24 02-31-16 mp4_snapsho…
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***Note:** This issue has been confirmed several times already. No need to confirm it further.*
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Not sure if that's expected behavior but Im using the viewport texture on sprite and I …
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Been encountering this issue from time to time with various textures, if you need more examples let me know and I'll generate em
How the DDS looks converted using CTXR3 (using batch convert if that…
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been having trouble doing this in batch.
dds commit 1:
https://github.com/SamsterBirdies/Birdies-Guns/commit/d6aae9ef125ac30dcbd6bef5f62794e558cf210d
converted effects and weapons to dds
dds commi…
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**Release Type**: Official Release
**Version**: v4.2.0.2232
**Platform(s)**: Android 13
**Describe the bug**
Black skybox.
**To Reproduce**
Steps to reproduce the behavior:
1. Create New project …