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This is an issue present in mkxp-z but not modshot. I can't for the life of me figure out why, but when `SpritePrivate::updateWave()` is called and the sprite width and height is 0, [this line of code…
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Hello.
I have successfully built and run "**MKXP**"(https://github.com/Ancurio/mkxp) on ArkOS on RG351P.
https://www.reddit.com/r/RG350/comments/kuy4d2/mkxp_with_arkos_on_rg351p/
![118498970-7d7d33…
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Allow the application to use such commands:
$ mkxp-z --gamefolder "/path/to/game/"
$ mkxp-z --vxacertpfolder "/path/to/vxacertpfolder/"
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Struma has already said that it would have been good if mkxp-z used Zig (but that was after he decided not to do anything else for mkxp-z), as we wouldn't have to use Xcode as Zig supports cross-compi…
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It is being removed in Ruby 3.3.0
https://github.com/ruby/ruby/blob/master/NEWS.md
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Hello
Sorry if it's wrong way to ask this question, but I'd love to use some sort of Mode 7 plugin and I dunno what to do ^^'
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I just found another strange issue, this time with stdlib. The location of the file is different on each platform. For instance in a windows build it's `stdlib/x64-mingw32/rbconfig.rb` while on linux …
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**Is your feature request related to a problem? Please describe.**
I'd like to add optional features that RPG Maker does not have by default that may or may not require addition scripts. This has bee…
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**Is your feature request related to a problem? Please describe.**
Credentialless COEP does allow, in certain cases, downloading files from and sending POST requests to other websites on different or…
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It would be interesting to have it in mkxp for people who are looking for bugs in mkxp-z, either using old games to test or in their own games