-
I'm migrating from Moddable two to six.
I updated all the software for the build and I tried the led-color example in the directory "moddable six" and it works. (but only in the USB programming). S…
-
**既存の機能に問題がある場合、その説明**
#116にて`tsconfig.json`からModdableの標準モジュールのtypingsを相対パスで指定できない問題が発生するため、#117 で`tsconfig.json`をビルド時に生成されるものをコピーするようにしました。
しかし、[ @moddable/typings](https://www.npmjs.com/packag…
-
How much do we want to support moddability in the DDNet codebase? Note that this doesn't talk about the network protocol but about the actual code.
-
that would be fun i guess...
(already coming up with some ideas for mods)
-
**Build environment:** macOS
**Moddable SDK version:** [c40c945](https://github.com/Moddable-OpenSource/moddable/commit/c40c945bdfd3b88b0b907cd2a246e86816b8a87f)
**Target device:** desktop simulator…
-
Allow a modder to create "custom" lasting effects in effects.txt, these would consist of:
Name - name of the effect
Description - description of effect
All of the below have "default" values:
…
-
The image at [line 171](https://github.com/Moddable-OpenSource/moddable/blob/public/documentation/devices/moddable-six.md?plain=1#L171) is not displaying correctly.
-
Discord: traio#0
FR:
Allow for Bonus Score in story runs and be able to display it in final results menu
This could also similarly act as "Bonus Score" to roguelocke in additional to the value from …
-
The difficulty level is hardcoded in src/difficulty.cpp
```
void setDifficultyLevel(DIFFICULTY_LEVEL lev)
{
switch (lev)
{
case DL_EASY:
setDamageModifiers(120, 100);
break;
case DL…
-
#### Description:
Make Jumplines to be activated with specific tech or key found in ruins.
#### Commit hash:
Vanilla 1.5
#### Why is it good for the game?:
Modders could render Barbaria…