-
### LiquidBounce Branch
Nextgen
### Describe your feature request.
1. auto potion (strength, speed, fire resistance)
2. strong movement correction in killaura (where the killaura is turned, the pl…
-
Hello! I have a problem with outlier correction. The bodyparts I used in outlier correction were "tip of the nose" and "tail base". Whichever value I put as "Movement criterion", I always end up with …
-
Time-varying position / head-movement correction would be the next natural step after #10780 I think.
IIRC the procedure is/could be here:
1. Extract time-varying rigid-body position + rotation …
-
**Describe the bug**
Prior iteration-12 it was possible to return to the center cell after taking the first cell to revert the initial movement. This is not possible anymore. As soon as you take a di…
-
Maybe I'm wrong, but I don't think total value PID is the optimal solution.
-
Many version ago OpenTrack had the ability to implement an offset in pitch to account for different camera positions. Many have their cameras up on the monitor, often pitched down. Without additional …
-
I'm using cartographer to get the 3D-localization for a copter. As the copter shall start after some waiting time, it is standing still on the ground for some minutes. Unfortunately the pose that ca…
-
**Describe the bug**
[Waves Tune Real-Time 2025 Crack](https://serialsofts.com/waves-tune-real-time-crack/) can be easily programmed by song and customized to the singer’s articulation. You can contr…
-
Since 2.7 I'm experiencing 'Move out of range' errors at the start of a print, if filament is still loaded and HH is trying to unload filament by running the _MMU_CUT_TIP macro. The error only occurs …
-
There is a 1mm error in both the UR10 collision and visual meshes in the Z direction relative to the origin. This could cause an issue where if you planned a movement in ROS requiring a tolerance of