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[14:19:13.6661391] [Info :Poltergeist] Interacting locally with RadarBoosterDevice(Clone)
[14:19:13.6671526] [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array…
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**Core Concept/Theory**
We would need a clear and concise description of the concept. For example, It would be cool if [...]
This is the issue ticket for keeping track of the netcode related to th…
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please for the love of god save this innocent game from the evil clutches of directplay
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firstly, thanks for @sschmid share this useful ecs framework. it's amazing and wonderful. and i'm look forward to the entitas 2.0
Recently i'm study enttias and plan to refactor my soccer game with…
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I've wired up the server so that Ctrl+C will trigger a graceful shutdown, which means:
- Stop listening for new connection requests
- Disconnect all players
- Save their data in my database
That…
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### Description
When disconnecting while running as a host, with at least one connected client, an ObjectDisposedException is thrown, causing further network functionality to not work as intended.
…
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When pulling the switch to go to a moon the game stuck on random seed and have to close the game.
`[Info :LethalLevelLoader] Setting Random DungeonFlows!
[Warning:LethalLevelLoader] Disabling Le…
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### Description
Error on client side after connect:
KeyNotFoundException: The given key 'Unity.Netcode.ConnectionRequestMessage' was not present in the dictionary.
### Reproduce Steps
- Scene …
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I am facing this issue on Netcode 2.0 on Unity 6, i know there is a similar existing issue which was closed, but it was on different version so this might be a different problem,
At first i thought i…
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### Description
When a client join a game this error is showing, but only on 1.9.1 not on 1.8.1.
The client is not spawning any network prefab.
No other issue than this one at the same time.
…