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```
What steps will reproduce the problem?
Load the file "data_lt2/chara/obj1.plz/obj1.nsbmd" from the game "professor
layton and pandora's box".
What is the expected output? What do you see instead…
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I dont know if this is by design or me not doing it correctly but it seems like palettes are not used when viewing the model in the viewer or when converted
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I guess if I post here, I get heard faster, just by looking at how fast the last issue got solved, so I'd be pleased if you guys implemented a working texture editor so I could mess up with some games…
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```
What steps will reproduce the problem?
1. Open a ROM that contains a model without textures (e.g. Brain Age)
2. Navigate to the model's location within the ROM (e.g.
data/Model/kawashima.nsbmd)
3…
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I'm using Wine 9.13. When I put the command wine g3dcvtr.exe, this is what shows up:
[0024:err:unwind:segv_handler_early Got unexpected trap 13 during process initialization]
I don't know what t…
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hello
at least 1 model in spirit tracks seems to use some kind of offset that apicula doesnt seem to support
![image](https://user-images.githubusercontent.com/48705919/147350387-aa6855a0-5f39-4ab9-…
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In Sonic Rush, some of the different animations are compressed into one NSBCA file. I use a daesplitter python script found in [this](https://www.vg-resource.com/thread-30547.html) VGResource thread. …
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When importing a model and animation from Blender that was exported as a COLLADA file, the animation initially plays back correctly. However, if I test the animation written to an NSBCA with the writt…
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This is an extension of the issue I put in the CTRMapV repo, but while the NSBCA now does correctly display within the editor, it seems that they don't necessarily work correctly for the starter selec…
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Hi,
I just wanted to point out that saving a NSBTX file doesn't seems to work properly.
I've tried several times to replace existing textures from a game (Pokémon Black & White) but it has always …