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I dont know if this is by design or me not doing it correctly but it seems like palettes are not used when viewing the model in the viewer or when converted
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I'm using Wine 9.13. When I put the command wine g3dcvtr.exe, this is what shows up:
[0024:err:unwind:segv_handler_early Got unexpected trap 13 during process initialization]
I don't know what t…
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hello
at least 1 model in spirit tracks seems to use some kind of offset that apicula doesnt seem to support
![image](https://user-images.githubusercontent.com/48705919/147350387-aa6855a0-5f39-4ab9-…
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Hi,
I just wanted to point out that saving a NSBTX file doesn't seems to work properly.
I've tried several times to replace existing textures from a game (Pokémon Black & White) but it has always …
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The converted NSBMD trough creative studio when added in the game from the building editor is initially displayed correctly in CTRMap, but in game this happens:
https://user-images.githubusercontent.…
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:(
I have nsbtx files and nsbmd files but idk how to use the commands. could you add some example command usages?
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Is there a way, a plan to add it in the future, to only extract textures (sprites, textures, ui)
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Hello,
When I try convert a .nsbtx file to .png file using this command (EX):
**`apicula convert ww.nsbtx --more-textures -o test`**
or
**`apicula convert ww.nsbtx -o test`**
The program ackn…
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When I try to convert the .nsbtx format to a .png using the command:
"apicula convert filename.nsbtx --more-textures --output mapname"
it doesn't output the textures as png, in the commandline it do…
vSxnc updated
3 years ago
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It'd be nice if pressing space listed every single file open for that particular model. The big one for me is showing which nsbtx is being used, since some of them don't have the same filename as the …