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The paper shows an occlusion score output for each object. However, I can't find it in the output of either the image or the video predictors. Am I missing something?
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Type: Bug
when I hover a variable it'll show help tip about it, then I select the variable and want to move to other line. the tooltip is still there blocking the place I want to move to
![image](…
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**Is your feature request related to a problem? Please describe.**
Yeah it'S related to the game performance in large 3d scene that are in closed buildings
**Describe the solution you'd like**
ad…
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Hi @hurjunhwa
First, I'd like to thank you for your excellent work on this project. It has been incredibly valuable for my research.
I have a question regarding the ablation study in Table 1 of…
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**Is your feature request related to a problem? Please describe.**
Objects that can't been seen are still sent to the GPU for rendering but to no visual effect. Lowering the computation costs of occl…
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Hello,
I'm running into some issues with items occluding each other if they overflow their heights.
What I'm trying to accomplish is rendering items that can be nested as shown here:
![share_516876…
bengy updated
2 weeks ago
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### What happened?
(Minecraft 1.21 version)
Stretched pixels at the opposite edges of overlayed textures (cobblestone's in the pictures).
![Base Profile Screenshot 2024 07 04 - 15 35 53 21](https…
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From @hi-liang, depth sensing added or fixed for THREE@165 https://github.com/mrdoob/three.js/pull/28530.
- We can add depth occlusion as a `scene-option` toggle, default off.
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Hello there,
I am using Discover as a starting point to build my own project. Specifically, I am using the MRBike as a reference.
I am trying to implement some sort of dynamic occlusion so that my s…