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### Please check if a similar issue has already been reported.
- [X] I checked this type of issue has never been reported.
### Please check you're using proper versions.
- [X] I checked all of them…
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Will this implementation work for oculus go?
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Adding this to configs make quakevr playable on the go @ 60fps and allows for supersampling. The command also massively increases performance and possibly overall comfort for some individuals for all …
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**Version Info**
- Minecraft, 1.20.1-Forge
- Moving Elevators, 1.4.9
**Are you using OptiFine?**: No, I use Embeddium and Oculus.
**Description of the Bug**
The problem of falling down from t…
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Just tested the WebVR demo with Oculus Go 32GB and the image was extremely low resolution. Is this isolated to Oculus browser or do I need to force the stage dimensions somehow?
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When the website is viewed with an Oculus Go, the user is in the middle of the main keyboard. The controller is visible to the far right but can’t access most of the buttons.
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Is this planned?
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Using Unity 2022.3.1f1 getting this error when going into play mode from freshly installed repo no changes at all except for adding fusion and meta app IDs:
DllNotFoundException: LibOVRPlatformImpl…
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Hi
Can you please release the device manifest for the Oculus Go, or point me in the right direction, if it has already been released??
Regards
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The only default way to zoom in a panorama inside the browser is using the controler and sliding. It is very slow (beyond usability) as demonstrated [here](http://noslush.com/oculusgo_zoom.mp4).
Any …