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Hi, cannot build alvr. My emerge output is as follows:
```
/var/tmp/portage/media-libs/alvr-20.2.0/work/ALVR-20.2.0 /var/tmp/portage/media-libs/alvr-20.2.0/work
Updating git repository `https:/…
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## Describe the bug
I tried the Hand Interaction Example in MRTK3 with Meta Quest 3 and the passthrough doesn't work. I see the skybox in background. I tried to change the A value of the camera Bac…
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Hello! Long time no issue-posting! This is just a loose idea though, not a real issue.
Ever since I made my own overlay [application](https://github.com/BOLL7708/OpenVROverlayPipe), I felt as if th…
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Hi! first off all, lovely light weight overlay, and i would love to use it VR. Would it be possible to give the overlay a window (that it shows up in the taskbar) This way i can show it in OpenXR usin…
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Hello 👋
I've been reading the discussions surrounding this rust library, and, as far as I understand, there are no plans from the org to do any significant work to these OpenVR bindings. (c.f.: ht…
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When compiling ALL_BUILD target, using Visual Studio 2019, I encountered a fatal error with regards to the following Link.
https://docs.microsoft.com/en-us/cpp/error-messages/compiler-errors-1/fatal-…
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ENTER in hello_xr console (exit gracefully) on Samsung Odyssey / WinMR results in:
```
[Verbose [VALID_ERRORGENERAL | | VUID-xrSyncActions-session-parameterxrDestroyInstance | OpenXR-Loader | ] : x…
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### Describe the issue.
I started the prerelease to test functionality on the Linux native version of Resonite, while in VR. I opened the settings menu of the dash, the game stopped rendering anythin…
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-> Build all files and made the register implicit referencing to a .json for the overlay
-> Hello.xr is running without any errors (see screenshot)
-> Explorer is indicating that the overlay is avai…
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Valve has confirmed to me that currently the SteamVR dashboard caps the framerate of the dashboard based on the framerate of the game. The problem is, if a game is lower than what's needed, Desktop+ w…