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Parachutes don't fully inflate and instead cycle between deployed and about 25% inflated and looking like a jellyfish falling through the air
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When attempting to switch to Parachute from FiveAM using `parachute-fiveam` , I replaced `#:fiveam` in my `asdf:defsystem` `:depends-on` with `#:parachute-fiveam`, but I get this error:
```
; file…
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### What happened?
Crashing players when parachuting into a vehicle
Code:
CreateThread(function()
local ruiner2_model = GetHashKey("ruiner2")
local freemode_model = GetEntityModel(Pl…
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Came across an incorrect referencing of the last object placed on GH_Canvas. The observed method mentioned [here ](https://discourse.mcneel.com/t/instantiate-new-object-add-custom-component-into-the-c…
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Server sees the parachute as flying and kicks the player
0xE69 updated
1 month ago
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**Which resource(s) have this problem?**
The parachute resource
**Describe the bug**
Skydiving feels completely different in comparison to SA-MP or San Andreas
**To Reproduce**
Jump off a hig…
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### Feature description
A parachute that helps people land safely
### Feature purpose
It will make free fall safer
### Additional context
_No response_
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Hey, love this project! I'm the founder of open research rocketry and i'd love to chat to you about various aspects of this and some of our burgeoning projects over in that community. Was wondering if…
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Just wondering if someone could write a script.
Imagine this scenario ...
Player has collected a parachute but still falls at sector 2409.
Is it possible to display "Mission Failed" instead of "Y…