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# PBR (Physically Based Rendering)
PBR을 셰이더 레벨에서 직접 구현해보고, 그 원리에 대해 이해한다.
[https://shubidumdu.github.io/posts/pbr](https://shubidumdu.github.io/posts/pbr)
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### Describe the bug
To be absolutely sure that the problem wasn't caused by me I factory reseted my device
- Factory reset
- First time boot after reset was version 5.x.
- Followed the reForis …
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Repro:
Clear the viewer cache
Log in
Look at some child objects on an adjacent region that have PBR materials that were edited on while on the object.
Observed: The original material is visible …
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The material templating system is very customisable and can support pretty much anything. Currently, the default material templates only support the normal diffuse textures and not any special PBR tex…
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1.how can i add alphamap in pbr Material (like blender alpha)?
![blender](https://github.com/helix-toolkit/helix-toolkit/assets/23250857/2bf97984-740f-4165-bd2b-303e3bcb077b)
2.I download a mate…
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**Describe the bug**
- Following https://github.com/xeokit/xeokit-sdk/issues/1506, Same code
- Load the glb file attached using the code
- Load the glb file attached in https://3dviewer.net
**…
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Identifier: org.blenderfoundation.blender
Version: 4.0.2 (4.0.2 2023-12-05)
Code Type: X86-64 (Native)
OS Version: macOS 14.5 (23F79)
Termination …
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The moon texture clips with skydome geometry, regardless of what the sky detail is set to in graphics preferences. If the sun is given the same texture, it does not clip.
Steps to reproduce:
1) Inve…
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Khronos released a reference PBR tone mapper that gives decent results without excessive need for tweaking, such as is the case with Filmic tone mappers. It might be a good default for Panda3D.
The…
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As noticed in https://github.com/CesiumGS/cesium/pull/12006:
In `pbrLighting.glsl` we use a formula for geometric self-shadowing that is rather different from the [glTF reference implementation](http…