-
**Describe the bug**
Physics mod uses incorrect water colors with ocean physics(unsure what is conflicting with this)
**To Reproduce**
Turning ocean physics on makes the color of certain bodies o…
-
### Tested versions
4.3 dev4 and earlier
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @…
-
I don't know if this is a Bullet Physics Engine bug or what but if you create new sections of a scene after loading it initially, 3D physics will bog down the entire game engine badly. If you save the…
-
Really incredible work on this! Your project is super underrated. I'm trying to create a new version of [p5.play](https://p5play.org/). It uses planck.js behind the scenes but I just found out your ve…
-
Real vehicle --[pose]--> Mocap --[ground truth poses]--> Sim --[differences]--> Magic --[Model that makes sim mimic real thing better]--> Better sim --[Better controllers]--> Real vehicle
-
### Tested versions
- Reproducible in 4.2 and 4.3
### System information
Godot v4.3.stable - macOS 14.6.1 - Vulkan (Mobile) - integrated Apple M3 Max - Apple M3 Max (14 Threads)
### Issue …
-
https://github.com/eoineoineoin/glTF_Physics/blob/master/extensions/2.0/Khronos/KHR_physics_rigid_bodies/schema/glTF.KHR_physics_rigid_bodies.material.schema.json#L27-L36
```json
"friction…
-
Tested using a capsule collision shape when running along a wall/anything with two or more static bodies if they are perfectly aligned you will get stuck or hitch where they align.
This is very obv…
-
Is there a specific way to scale physics bodies after they have been created?
-
We should ensure the Physics objects are serializable and recoverable. Like bodies, shapes, constraints, etc.