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### Describe the bug
I am encountering an inconsistency in the reported metrics between the validation and testing phases, despite using the same dataset (`val_split_mode=ValSplitMode.SAME_AS_TEST`).…
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### Bug description
Version 3.20.0 updates the `engines` value in `package.json` from requiring (the still in LTS) node 18, to requiring the (not yet in LTS) node 22.
from the Node releases page:
…
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Background:
I am working on an AI digital human avatar project that is being streamed through Pixel Streaming TURN server hosted on an AWS EC2 instance. The stream is secured via HTTPS (using WSS for…
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### A clear and concise description of what the issue is.
As an editor, im allowed to edit the contents of a vector database (add or remove documents). I currently do not see the tab on the engine …
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hey. I was testing the Pixel Streaming mic capture today, and it is not working! It only captures audio for 0.5-2 seconds and plays that back. Then it keeps playing the previous recording even after i…
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It is not obvious how to derive the world space coordinate of a click/touch on a splat. Presumably, you would do one of these two options:
1. Get the depth of the pixel at the click point and then …
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## Description
I attempted to compile a Hugging Face model (the Hugging Face model link is: https://huggingface.co/OpenGVLab/InternViT-6B-448px-V1-5, which includes both the model architecture code …
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As it turns out, `node-canvas` is a viable engine, just we messed something up during the hacakathon. Add it as an alternative engine.
https://github.com/twolfson/canvas-to-pixels
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I'm developing a triple-match/match factory like game and usage of physics is very simple in it, couple objects on the screen colliding with each other.
When running the game on Android and profili…
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### Describe the project you are working on
I am building an untitled pixelart RPG that has both pixel-perfect scenes but also smooth camera movement.
### Describe the problem or limitation you …