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gtreshchev
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RuntimeAudioImporter
Runtime Audio Importer plugin for Unreal Engine. Importing audio of various formats at runtime.
MIT License
308
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URuntimeAudioUtilities::GetAudioHeaderInfoFromFile does not release memory
#71
yui-3
closed
3 days ago
7
AudioCaptureCore Bug from 5.3 in Windows Only
#70
q2a3z
opened
5 days ago
0
Added direct transcode for RAW audio
#69
lkoren21
opened
6 days ago
2
Audio occlusion does not work with imported sounds
#68
ko4t53e6
closed
2 weeks ago
1
Cross-Platform Build Process for Plugin: Building for macOS and iOS on Windows
#67
westside
closed
3 months ago
1
Streaming sound wave component being destroyed
#66
ApoorvHesta
closed
3 months ago
4
(Suggestion)Can you add a blueprint that plays in the background when the software loses focus?
#65
i12cu84
opened
3 months ago
1
Adding Microphone Pixel Streaming Support for Export as file
#64
tomhalpin8
opened
4 months ago
0
Toggling mute without hitching in UE5.3
#63
mxbi
opened
5 months ago
2
Multiple Audio components
#62
mhassan34
closed
4 months ago
3
Runtime check is audio playing
#61
suvorov-a
closed
4 months ago
1
Streaming Sound Wave playback keeps being reset to 0
#60
quantumlover
closed
5 months ago
2
Import sound wave as a UASSET
#59
vaibhavb09
closed
4 months ago
4
Playback hitching and artifacts with StreamingSoundWave UE5.2
#58
madhavhaldia
closed
6 months ago
9
Compatibility with Windows.h header
#57
gitced
closed
7 months ago
0
Change in the binka encode methode
#56
TheOneDarkling
closed
8 months ago
2
Can you upload the compiled 4.24 version to the market?
#55
Monutchuan
closed
9 months ago
1
Editor Utility Widget audio playback not working
#54
parkerchristie1
opened
9 months ago
1
Can't create audio, if import from another thread.
#53
Skino1337
closed
8 months ago
5
when I use Stream Sound Wave,append streaming audio from websocket,can not playback by order
#52
oneanime
closed
10 months ago
5
Crash when loading
#51
mmhtx
closed
9 months ago
3
Convert TArray<float> to other format
#50
imloama
closed
10 months ago
3
Adding encoded audio without callback.
#49
Segei
closed
8 months ago
3
The execution function "ImportAudioFromFile" sometimes crashes
#48
Tibony
closed
10 months ago
1
UE5.3 Preview?
#47
WingsOnHigh
closed
7 months ago
2
How to change the pitch and volume of sound in real time
#46
yixuanqi
closed
10 months ago
1
how to get audio duration
#45
yixuanqi
closed
10 months ago
3
(Wiki) Importing audio has new parameters
#44
creosB
closed
11 months ago
1
How to rewind/loop a sound properly?
#43
Volcanicus
closed
10 months ago
1
UStreamingSoundWave and GetPlaybackTime
#42
keenua
closed
1 year ago
5
PCMdata
#41
tbehrang
closed
10 months ago
1
Cannot Find Metasound Nodes [UE5.2Pre2]
#40
JDui
closed
1 year ago
1
Is there a way for me to take the recorded audio data from the microphone and output it as a byte array? Because this is how I want to send an audio stream to a web server for real-time speech recognition. It's streaming in real time
#39
Lemondogdog
closed
1 year ago
1
Is there a way to use the toggle mute node to record more frequently in the spot? For example, every time I turn off the mute, the output won't always be su perimposed or appended to the previous audio. It needs to be a new audio every time, and there is no overlapping append
#38
Lemondogdog
closed
10 months ago
1
create capturable sound wave is a multi-threaded process execution? The moment I pressed the on trigger microphone to record audio while the character was walking, I felt it affect the main thread. It's going to stall.
#37
Lemondogdog
closed
1 year ago
3
Capture in ios always fail
#36
original-curtain
closed
10 months ago
13
C++ Example in the docs shows old enum name
#35
hyunkelw
closed
1 year ago
1
create capturable sound wave has a way to export the audio coding format PCM and the audio sampling rate. Value: 16000 Hz WAV audio
#34
Lemondogdog
closed
1 year ago
9
UCapturableSoundWave::StartCapture(int32 DeviceId) takes index in array to identify device, making the blueprint misleading and complicated
#33
jkwp
closed
5 months ago
1
Problem with captured audio object reference?
#32
joshismyhandle
closed
1 year ago
2
Problem with Example for importing audio data, why use RuntimeAudioImporter = nullptr; ?
#31
UnknownCUnknown
closed
1 year ago
3
Cannot use imported sound with Metasounds
#30
krojew
closed
5 months ago
8
Crash in Packaged build... binding Audio Finished function causes issue regarding GameThread
#29
jordaneast1
closed
1 year ago
1
Fix for 4.27
#28
MrKuBu
closed
1 year ago
0
Memory Leak in VorbisTranscoder::Decode() @269
#27
fishcatcher
closed
1 year ago
2
Audio Device Play StartTime is getting ignored because of empty cooked data
#26
CarstenZarbock
closed
1 year ago
1
Crash when converting OGG to WAV
#25
fishcatcher
closed
2 years ago
13
Fixed runtime audio compression
#24
Caffiendish
closed
2 years ago
4
Memory Leak issue [ UE 5.0.2 ]
#23
Dark583
closed
1 year ago
58
The ogg files, just play for 21 seconds
#22
Kazbayadum
closed
2 years ago
3
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