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I'm trying to use this in my game. I have copied this into my asset folder and tried adding the Prefabs into the scene and loading the demo scene and neither display the planet. I can see the stars an…
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## Background
Each planet should provide collectable resources from either a facility that can be built, passively from owning the system or by manual collection from the support ship
### Curren…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Describe the bug
The events “wanderers: unfettered invasion starts” and “wanderers: more systems lost” assign …
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If you update planet stuff, like positions, you have to rejoin the world to see the affects. Neither F3+T (texture reload) nor /reload (datapack reload) work. We need to check if I say this on the wik…
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![image](https://github.com/user-attachments/assets/d5d0022c-67ce-46f3-a61d-2a719106db46)
The cost of the planets has gone down somehow
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Normal the own fleets and planets are always blue. All marked as enemies are always read and allies are always yellow.
There should be a colour codin in the game to show the differents.
![image]…
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# Homebrew summary
- VitaDB: http://www.psx-place.com/resources/procedural-planets.165
- Homebrew version: Procedural Planets
# Vita3K summary
- Version: v0.1
- Build number: 113
- Commit hash…
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Would be cool to see PI data at a glance. Under "Characters" a new Tab that would just list all character PI planets, and when extraction ends on each planet if there is any extraction (Non factory pl…
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Having really large planets `7000 < radius < 40_000` could be difficult to implement.
Either the player only sees the planet if they are really close, or the camera has to be super zoomed out.
##…