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We're using version 3.9.1 and there is no equivalent for composable `pluralStringResource`. Is there any way to get plurals using phrase compose api?
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### Describe the bug
1. Some messages of actions on multiple objects omit their number before their pluralized name, which is incorrect for languages where there are more than two plural forms.
2. I…
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Plurals just going to the default "other" value. Here is an example, the translations:
`{
"test": {
"zero": "zero",
"one": "one",
"two": "two",
"few": "few",
"many": "many…
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**Describe the bug**
Automatic text generation for display of costs in-game has trouble with _some_ complex costs. A few examples:
- tapping more than one untapped permanent for an activated ability…
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Seems to be datagen-only code?
Both `icu_plurals::rules` and `icu_datetime::pattern` have parallel `reference` and `runtime` modules, presumably `reference` is not used at runtime?
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I am aware that there is no official zero case for the English language and that the default other is technically correct, but supporting the zero case would be nice to handle empty states.
As samp…
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Could you please handle latin plurals?
e.g.: the plural of uterus is uteri
plural_noun("uterus") returns "uteruses" which is wrong.
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This is sort of a feature request.
How are plurals handled in o80-i18n?
I found nothing during a quick look around in the code. Are there any plans to implement this?
Are you aware of how gettext hand…
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![image](https://cloud.githubusercontent.com/assets/13041/21752593/4542f2f0-d590-11e6-84e2-635b673932ae.png)
Would it be harder to make this work (and yield "This tool help**s**")? Great stuff!
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When using the group stash pluralization is added for a lot of items that simply do not need it
suggest removing pluralization to match game state