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This project is trying to provide a procedural map generator for use in the dungeons & dragons role playing game as a resource for the GM. The minimum viable product is a 2D map generator that autopla…
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Test Date : 2024 August 18
Test Version : 4.8.3
Flag Set : Custom (see examples below)
It seems some custom flag sets with AirBoat, few shuffled key items, and pregenerated shuffled-access overwo…
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Investigating interest in an extension for procedural textures - IKEA_procedural_images
The purpose of this extension is to enable procedurally generated images that can be used as texture refere…
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What would be needed?
Implementation?
┆Issue is synchronized with this [Asana task](https://app.asana.com/0/158493230868429/158493729498619)
Vatyx updated
7 years ago
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Here I'll list work from different devs that use EasyRPG Player Source code. Those showcase interesting features that could work alongside our own fork.
### @JorgeMaker8000 - ManiacPatch's Stringva…
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# Description
It is quite easy to get random bits using a quantum computer, thats why a lot of "games using a quantum computer" or other small (hackaton) projects only use the quantum computer for ra…
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Some specific examples of procedural generation
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Javelin's Dungeon Map Generator is quite powerful but as far as I remember, it isn't doing anything particularly interesting when it comes to the identity of Temples (and possibly other unique Dungeon…
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Perlin noise?
what do bois
how are we going to handle biomes?
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# How would you like the feature to work?
Take the source code to Pandromeda.com's MojoWorld generator and viewer and merge it into the SL server and viewer code base, replacing the current 256x256 t…