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## Language name
QuakeC
## URL of example repository
https://github.com/eukara/freecs
## URL of syntax highlighting grammar
https://github.com/drzel/quakec.vim/blob/master/syntax/quakec.vim…
cxong updated
10 months ago
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Can't build the plugin.
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**Describe the bug**
In the "mg1"-campaign (Dimension of the Machine) rotating bmodels receive dynamic lights originating near (0, 0, 0). This is very visible in the "hub"-map, as that map contains a…
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I figured this out while working on #20
If I replace the player code that coded for normal collisions (BSP tree, collisions from MAP file, or `-wrbrushes`) with the other one that used a point as …
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Tutorial for OBJ supporting MD3 Tags For Attachment
Step 1: Open model_brush.c
Step 2: Copy the following code and press CTRL-V in appropriate place in Mod_OBJ_Load(model_t *mod, void *buffer, voi…
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Are there any plans moving the old QuakeC progs into loadable c# gamescript projects?
I was investigating this project a while back whether its useful for custom games but found the whole progs imple…
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source:
```
voidaaa()
{
}
```
`tree-sitter parse` output:
```
(source_file [0, 0] - [4, 0]
(function_definition [0, 0] - [3, 1]
result: (simple_type [0, 0] - [0, 4])
name: (iden…
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Please take a look at [the list of actual regular expressions](https://github.com/linksplatform/Bot/blob/master/python/config.py#L44) for programming languages.
List of requests:
* [x] Erlang
* …
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This block in `CheckPlayer()` significantly increases function execution time, proven with FTE's SSQC profiler:
https://github.com/nzp-team/quakec/blob/92f38d906aed00866b5743f9d550bf5556cd6962/source…
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While working on a little mod of my own I noticed that there is no way I can use FTEQCC as a linter on separate files, i.e. run the compiler with a path to a file (or a number of files) to check witho…