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When i switch from windowed mode to fullscreen mode this happens:
ERROR-OUT BEGIN
Shutting down SDL sound
QUAKE ERROR: Couldn't set fullscreen state mode
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This is an old bug inherited from WinQuake, which has been fixed in a number of ports, suchs as Ironwail and Quakespasm Spiked.
https://github.com/sezero/quakespasm/assets/2611432/9b4a06e3-889f-4d6…
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https://github.com/NixOS/nixpkgs/blob/nixos-23.11/pkgs/games/quakespasm/default.nix#L90
https://github.com/NixOS/nixpkgs/blob/nixos-23.11/pkgs/games/ironwail/default.nix#L74
[quakespasm](https://g…
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Can see it in the very first platform of Quake E1M1 and when you start a new game in Arcane Dimensions. Look down at the platform and it jitters quite noticeably This does not happen on the SVN 6202…
pbdot updated
3 weeks ago
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Hi. Would it be possible to implement a resolution scaling function similar to Quakespasm's OpenGL implementation for the original Quake? It a nice touch of nostalgia to try and capture that original…
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NOTE: This is an extreme use case.
So recently, SDL was updated to include a mixer that will resample sounds. Back in like 2013, I remember I was trying to avoid resampling all together, becuase Im…
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On Mac at FOVs > 100 get rendering artifacts exiting teleporter on e4m3 on MacBook Pro 14 M1 QuakeSpasm-0.96.0-osx-SDL2. See below.
![spasm0000](https://github.com/sezero/quakespasm/assets/6867459…
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Not sure if this is a SDL or nvidia driver issue. New nvidia driver has support for wayland explicit sync.
Frame rate drop to 50% of desktop's configured refresh rate ( vulkan ) in full scree…
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Would be nice to have an actual macOS release. It runs well enough through MoltenVK and would make it the only Metal Quake port. Apple probably will remove OpenGL at some point.
Maybe we should por…
Novum updated
2 weeks ago
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https://imgur.com/a/gmSt4qy
The screenshot with the darker shotgun is Ironwail, the screenshot with the lighter shotgun is Quakespasm. Both latest versions, both the exact same graphics settings. v…