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I have recently started working on https://github.com/Olle-Lukowski/bevy_contrib_raycast to allow for raycasts on both 2d and 3d primitives. I thought I would open up a tracking issue here, so more pe…
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Is there any recommended way to go about checking for collision along a line? I'm implementing FCL as an alternative to bullet and need to provide the same functionality. I'm considering using a very …
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Hello,
I am encountering an issue with the transparent shader used in distractors. While the object is visible to the human eye, it does not appear in the annotations. When I disable the transparen…
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I'm doing my best 😞but god it's terrible
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### 提案内容の説明
RayCasting機能
### 追加したい機能
- EntityをターゲットとしたRayCasting
- BlockをターゲットとしたRayCasting
- 頭、体、足の判定
- 非フルブロックの当たり判定
### 関係する機能
`InstallManager`
### その他
nothing
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You can in fact do raycasting with Cannon:
https://pmndrs.github.io/cannon-es/docs/classes/World.html#rayTest
Use this to move the camera closer as needed. Use raycastCosest, should just work.
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Hi, I did cmake.. and then make and after that I tried running it via ./raycasting and it has not finished running ever since. It has already been good 15 mins and I was wondering if should it be taki…
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Is it possible to do anything with Raycasting using this? Have a potential case that may need to utilize something like this where I am able to select 3d objects, highlight them and do some other piec…
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Sonars are raycasting in parallel, but the processing of the results is a simple for loop over thousands of rays. Parallelizing that part would make it even more capable of large number of casts.
h…
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**Is your feature request related to a problem? Please describe.**
This is not a problem, just a future feature request :)
We love the multiplayer extension and we love the raycasting extension, …