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I'd love to see a multiplayer feature to play head to head with a friend on 2 different devices.
This could be implemented like the game in the play store called "just boggle" where it gives you a un…
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What happens when one or more of the players drop or lag?
The remaining players are put on hold, but are dropped in a chat or other situation that allows them to engage with the game while waiting fo…
janl updated
10 years ago
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This game will never be realtime, but I'm seriously considering making future games realtime.
These links were the first that actually made me understand how that would work (and make me semi-confi…
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The project of the Real Time Multiplayer tutorial page seems to be broken.
Multiple users have report this on the forum as well.
Link to page:
https://developer.playcanvas.com/tutorials/real-ti…
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## Chinatown.js Talk Submission
**Talk Title:** Welcome to the Socket-verse: What making a multiplayer game with ThreeJS taught me about memory optimization in the browser
**Talk Description:** …
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http://www.isogenicengine.com/documentation/isogenic-game-engine/versions/1-1-0/manual/networking-multiplayer/realtime-network-streaming/stream-modes-and-controlling-streaming/
```
Not Found
The req…
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- Unity 2020.3.31f1,
- Installed the "Netcode for Gameobjects" package 1.0.0-pre.6 via github url
- Now trying to install the photon transport package by using the url "https://github.com/Unity-Te…
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### Describe the Request
It is possible to extend WebSockets and unlock new use cases such as creating custom message handlers to push messages to clients and/or respond to custom message types and…
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As said in other suggestions, all multiplayer ideas can be packed into one series. The easiest way to go would be creating one, simple project and then convert it to different multiplayer suggestions …