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## Chinatown.js Talk Submission
**Talk Title:** Welcome to the Socket-verse: What making a multiplayer game with ThreeJS taught me about memory optimization in the browser
**Talk Description:** …
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### Tested versions
- Reproducible in 3.5.3
- Reproducible in 3.6
### System information
Windows 11 - Godot 3.6 stable - Nvidia GTX 1650, Intel i5 9300H, 8GB of RAM
### Issue description
This st…
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See https://www.trafiklab.se/api/.
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This will be handy to see in profilers (mini stats or the editor profiler) to see if there are any scripts taking significant time in the update frame while the app is running/realtime.
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I mentioned this in issue #233 but I think it deserves it's own issue. I have a timer jitter profiler app note in progress. The code is in the share at
> Dev eMote\GitHub Issues Attachments\2015.03.0…
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### Description
Using 2.0.0-exp2, I've noticed that there's some GC as soon as Multiplayer Tools package is added.
The profiler indicated this begins in the Unity Transport class of NGO itself, so…
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### The problem
Since version 2024.06.4 and up to 2024.07.2, HA is using all the available CPU on my raspberry Pi and I can't pinpoint why is doing that. This didn't happen in 2024.5.5
### What vers…
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**Describe the bug**
When you switch from Realtime to once-per-second the Time Stamp View averages in all the data from frames it isn't collecting and so you just see a brief pulse of workload inform…
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It looks like the profiler results for multithreading core runtimes are not correct.
Output for --profile -T 1 test_R3-12.47-3_NR.glm:
```
Core profiler results
======================
Total obj…
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It looks like the profiler results for multithreading core runtimes are not correct.
Output for --profile -T 1 test_R3-12.47-3_NR.glm:
```
Core profiler results
======================
Total obj…