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Needed by #236 (_drop forward renderer, focus on tiled one_), Fuma said in #193:
> To fix this, we need to render our shadows into a single tiled shadow map like Doom (2016) does so we can access i…
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Hello there.
I have a problem with baking a prefab and I don't know how to proceed.
I have added the script to a prefab with some models and terrains. When the baking process is over, you can s…
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Gta sa v graphics by Techno Purab(me)
SAAdox(config and shadow reedit)
Realtime shadows
Pc like reshade graphics
- V graphics gta sa android
@ITz24Purab
[]()h…
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After trying out realtime, authentication and identification of users that are sending messages is very hard to achieve with the current setup.
It would be awesome to be able to customize more of the…
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Given an image of the track remove the shadows in that image
**Acceptance Criteria**
Inputs
- Left/Right camera stream
Outputs
- Image without shadows
Code should be fast enough to run rea…
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**Is your feature request related to a problem? Please describe.**
Currently the default preferences configurations are hardcoded. But appropriate default configuration may depend on scene, possibl…
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After adding PCSS and turning on realtime GI shadows started changing resolution randomly and light started bleeding frequently. When I turn camera at some specific angle shadows become blurry and ver…
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Does the "Culling Mask" not work with the Valve Realtime Light? I see that the "Shadow Cast Layer Mask" prevents things from casting shadows, but there's no way to prevent things from receiving light,…
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MTOON shader is not receiving shadows from other objects blocking light
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Some questions about metadata reliability.
AFAIK, all metadata are kept in RAM, for performance, on master server.
Then we have one ore more shadow servers, that are synced in realtime with the ma…