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I noticed a couple palettes were missing from SLADE's default selection:
Build engine games (Extreme Paintbrawl, Redneck Rampage, Rock'n Shaolin, Witchhaven I & II)
Independent Doom engine games (T…
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This is less of an issue and more of a topic for discussion. I personally always disliked how Phase 1's secret maps were just kind of regular maps, which makes finding them less rewarding than it coul…
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Multiple iWADs break the game selection menu under Linux and return a "Error in game selection dialogue!"
These are:
- hacx.wad
- harm1.wad
- heretic.wad
- rekkr.wad
- strife.wad (& voices.wad…
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### GZDoom version
4.11.3
### Which game are you running with GZDoom?
Other
### What Operating System are you using?
Windows 11
### If Other OS, please describe
_No response_
### Relevant hard…
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I was wondering if it would be possible to shrink some of the ultrawide huds to fit regular widescreen resolutions (16:9)? Some of the ultrawide statusbars seem like they'll look fine in normal wides…
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Sigil 2 is going to release December of this year, and it’s gonna be an Episode 6 wad. Would it be possible to add it to the side loading system before it comes out so it can be played that way right …
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Right now, Woof stores savegames in its root directory. If someone is switching between several addons within a short period of time, it's possible to accidentally overwrite savegames meant for a diff…
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can mods be added in like alien eradication, castlevania, zblood, heretic, hexen, rekkr, star wars, gameplay modfications too like relighting, bunch of others? if possible?
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Hi,
it would be nice if one could convert back and forth between REKKR.wad, REKKRSA.wad and REKKRSL.wad (and their different versions, if any).
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I've been replaying through REKKR with the following command line:
-complevel vanilla -iwad rekkrsl.wad
(rekkrsl.deh is autoloaded, and so are widescreen assets for REKKR).
No matter if bloodcolo…