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May i ask for the possibilty to add a way to change the frontier names shown on the screen into 3d pictures like in this mod?
https://www.curseforge.com/minecraft/texture-packs/visual-travelers-title…
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Hi
Fantastic mod, I love it. Is there any chance you could make it that if the file `assets/minecraft/textures/gui/options_background.png` exists, the mod uses that texture instead of the dirt? And u…
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Been using the resourcepack for a while and noticed that when using this resourcepack with the Sitting+ mod for forge that it doesn't render the player model correctly. First screenshot is without the…
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### Terms
- [X] I'm using the very latest version of ItemsAdder and its dependencies.
- [X] I already searched on this [Github page](https://github.com/PluginBugs/Issues-ItemsAdder/issues) to check i…
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I'm not able to test this right now, but based on [this piece of code](https://github.com/42atomys/fabric-resourcepack-refresher/blob/3caabd76999005976ffe0d2f98f208221a61dcfa/src/main/java/codes/atomy…
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The problem is that when the mod is enabled, any resourcepacks sets added to the game are lost after restarting the game.
Minecraft version: 1.20.4
Shared Resources: 1.8.3
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I want to leave a mandatory base resource pack in light mode.
And an optional resource pack that leaves the buttons in dark mode.
The problem is that any mandatory resource pack in this mod is ALW…
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Hello, this won't work because you're trying to add thirdparty resourcepacks to an immutable list, which throws UnsupportedOperationException
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It would be nice, e.g. for some adventure maps, to be able to host the applied resource packs you have too.
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I'd love to write this one myself, but I feel like there are other people who could write this much better than I.
Currently, I know next to nothing about creating resourcepacks anymore.